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(Formerly known as SetLabelFont, which is now obsolete)
FontType Label.Font;
Gets/sets the font used to display the label's text. This is useful if you
have a standard SCI font for your English version, but want to change to
a TTF font for foreign language versions.
Example:
if (IsTranslationAvailable()) { lblStatus.Font = eFontForeign; }
will change label 'lblStatus' to use font “Foreign” if a game translation is in use.
See Also: IsTranslationAvailable,
Label.Text, TextBox.Font
(Formerly known as SetLabelText, which is now obsolete)
(Formerly known as Label.GetText, which is now obsolete)
(Formerly known as Label.SetText, which is now obsolete)
String Label.Text;
Gets/sets the text displayed in the specified label. This allows you to change
the text during the game, for example to create a Lucasarts-style status line.
Example:
lblStatus.Text = Game.GetLocationName(mouse.x, mouse.y);
will display the name of the location the cursor is over on label 'lblStatus'
See Also: Button.NormalGraphic,
Button.Text,
Label.TextColor, Label.Font
(Formerly known as SetLabelColor, which is now obsolete)
int Label.TextColor;
Gets/sets the text colour used to display the label's text.
Example:
lblStatus.TextColor = 14;
will change label 'lblStatus' to have yellow text.
See Also: Label.Font, Label.Text