Pages traduites Pages à traduire Pages en cours de traduction
A propos
 

Ceci est une ancienne révision du document !



GUI Label functions and properties



Font property (label)

(Formerly known as SetLabelFont, which is now obsolete)

FontType Label.Font;

Gets/sets the font used to display the label's text. This is useful if you have a standard SCI font for your English version, but want to change to a TTF font for foreign language versions.

Example:

if (IsTranslationAvailable()) {
  lblStatus.Font = eFontForeign;
}

will change label 'lblStatus' to use font “Foreign” if a game translation is in use.

See Also: IsTranslationAvailable, Label.Text, TextBox.Font


Text property (label)

(Formerly known as SetLabelText, which is now obsolete) (Formerly known as Label.GetText, which is now obsolete) (Formerly known as Label.SetText, which is now obsolete)

String Label.Text;

Gets/sets the text displayed in the specified label. This allows you to change the text during the game, for example to create a Lucasarts-style status line.

Example:

lblStatus.Text = Game.GetLocationName(mouse.x, mouse.y);

will display the name of the location the cursor is over on label 'lblStatus'

See Also: Button.NormalGraphic, Button.Text, Label.TextColor, Label.Font


TextColor property (label)

(Formerly known as SetLabelColor, which is now obsolete)

int Label.TextColor;

Gets/sets the text colour used to display the label's text.

Example:

lblStatus.TextColor = 14;

will change label 'lblStatus' to have yellow text.

See Also: Label.Font, Label.Text

 
ags58.1226793306.txt.gz · Dernière modification: 16/11/2008 00:55 par kitai
 
Recent changes RSS feed Creative Commons License Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki