Font property (label)
Text property (label)
TextColor property (label)
int Label.Font;Gets/sets the font used to display the label's text. This is useful if you have a standard SCI font for your English version, but want to change to a TTF font for foreign language versions.
Example:
if (IsTranslationAvailable()) {
lblStatus.Font = 2;
}
will change label 'lblStatus' to use font 2 if a game translation is in use.See Also: IsTranslationAvailable, Label.Text, TextBox.Font
String Label.Text;Gets/sets the text displayed in the specified label. This allows you to change the text during the game, for example to create a Lucasarts-style status line.
Example:
lblStatus.Text = Game.GetLocationName(mouse.x, mouse.y);will display the name of the location the cursor is over on label 'lblStatus'
See Also: Button.NormalGraphic, Button.Text, Label.TextColor, Label.Font
int Label.TextColor;Gets/sets the text colour used to display the label's text.
Example:
lblStatus.TextColor = 14;will change label 'lblStatus' to have yellow text.
See Also: Label.Font, Label.Text